This is the
part which truly impresses me: the rules for her world stay consistent
throughout each novel while still exploring different aspects of the
cultures. Although Bingtown and Buckkeep
are as different from one another as, say, Atlanta and Maine, they still feel
as though they are part of the same universe.
It’s easy
for an author to lose track of all the details they’ve created, particularly
when it comes to fantasy worlds.
Remembering how high a dragon can fly or whether or not a particular
magic is more potent with or without touch takes dedicated notes. A reader may go through the series in a
matter of weeks, but the author took years to get to the same place. And also has likely gone through several
different versions.
Someone
once indignantly posted about a dedicated fan whom George R.R. Martin goes to
in order to confirm details. They
complained: how can a fan know more about the series than the author? The problem is that the author knows all the
variations that led up to the final published process. A character might have had black hair at one
point, but the author decided to change it to blonde later. Then they might change it back. Four volumes later, it can be hard to
remember whether or not the change actually happened. A convenient source can be a godsend.
Hobb built
a very rich world with the initial Farseer Trilogy. When I picked up Liveship Traders, I
initially thought it was an entirely different world, one which was equally
rich. Then I began to notice cues that
the two of them actually co-existed. The
details were consistent regarding location, sea and current information,
relative cultural views. It was incredible.
Details
like the food, clothing, manners and other minutiae are what make imagined
worlds feel real. They create the
illusion of depth and permanency. Some
authors take shortcuts by superimposing a real-world culture on their fictional
universe and that can be useful as a starting point, but can quickly begin to
feel shallow (if not well-researched) or off-putting (if followed too closely).
Hobb’s
world is focused on the sea, for the most part.
Her characters live in coastal trading towns, are subject to sea-raids,
piracy and other nautical nuisances.
Bingtown is a trading hub specializing in rare and magical items, but
does not have the land to feed its population adequately. That creates a cultural focus on trade and
social obligations. Buckkeep is a
fortress guarding access to the inland rivers and has undergone a period of
intense raiding. Their culture is more
military, with a strict feudal system.
The Outislands have poor farming conditions and survive by
cross-raiding. They have strong kinship
ties and family obligations. The Pirate
Isles are a relatively new settlement, populated by outlaws and freed
slaves. Their towns have a Wild West
feel to them, with every man looking out for himself and much negotiation for
larger issues.
The history
of each of these location shapes them, just as a character’s individual history
shapes their development. To separate a
fictional world from the real world inspiration, then consider how their
histories differ. Without a Julius
Cesar, would Rome have switched from a Republic to an Empire? How would North America look if the Thirteen
Colonies hadn’t rebelled against England?
Every time
I read Hobb’s work, I’m impressed all over again because I always find some new
detail I’d missed previously. And it all
works brilliantly together.
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